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Java Desktop FrameResizer
Resizing windows
By: Phil Herold
Aug. 10, 2005 11:00 AM
This article presents a Java/Swing component implementation of a feature that is ubiquitous in nearly all desktop applications, particularly Windows applications - an area in the lower right portion of a window (Frame) that can be used to resize the window.
Typically this component is placed in a status or message area at the bottom of a window. I demonstrate my solution in the context of a very simple (and barely func-tional) Web browser. I also introduce a technique in which a Frame/JFrame/JInternalFrame can exhibit "continuous layout" behavior as it is resized.
Details
public FrameResizer(Container parent);
Rendering FrameResizer draws itself in the paintComponent() method as shown in Listing 1. There are seven "ribs" that make up the component. A rib is one of the raised "bumps" in the component visual; it's actually just two 2x2 pixel rectangles drawn in different colors offset slightly from each other. You can see this in the exploded view of the FrameResizer in Figure 2.
Resizing In the mouseDragged() method (see Listing 3), the current mouse position is again converted to absolute screen position, and the new bounds of the parent Container (Frame/InternalFrame) are recalculated based on the original mouse location. The mouseReleased() method calls mouseDragged() for a final calculation, and then "validates" the parent container. Since FrameResizer supports either an external Frame or a JInternalFrame, the validate() method does the appropriate validation and invokes the repaint() method (see Listing 4). This needs to be done at the end of the AWT EventDispatchThread (thus the use of SwingUtilities.invokeLater()). This method is declared static so it can be re-used for the "continuous layout" functionality (see below).
Continuous Layout Ideally you want the contents of the window to stretch to the frame bounds during resizing. This capability is evident in most non-Java top-level desktop windows. The trick to doing this in Java is to use a Timer to periodically check the current bounds of the window (Frame), and if it has changed since the last interval, send the validate/repaint messages to the Frame. You can see how this is done in Listing 5. I coded it as a static method in FrameResizer so this functionality can be used independently of the component. The code uses a static HashMap (continuousLayoutWindows) so it can be used for multiple windows in a multi-frame application. It lazily initializes this HashMap. In the map it stores the current Container bounds keyed by the Container. If the current bounds are different than what is in the map, the current bounds are saved and the validate and repaint messages are sent to the Container (our static validate() method from before). That's all there is to it. I use 100 milliseconds (hard-coded) as my timer interval - feel free to experiment with this number (or parameterize it). You can specify whether or not "continuous layout" is used by the FrameResizer in its constructor (the default is true). Note that one drawback to "continuous layout" in this context is the flicker that occurs during the repaint. This is unfortunately unavoidable. Also note that the continuous layout behavior is not required if you are using the FrameResizer in the context of a JInternalFrame.
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