|
Comments
Did you read today's front page stories & breaking news?
SYS-CON.TV
|
AJAX AJAX3D - The Open Platform For Rich 3D Web Applications
Real-time 3D is emerging as a first-class media type for the Web
By: Tony Parisi
May. 28, 2007 04:45 PM
Real-time 3D is emerging as a first-class media type for the Web. Network bandwidth and graphics hardware processing power are now sufficiently advanced to enable compelling Web-based 3D experiences, including games, online virtual worlds, simulations, education, and training. Commercial developers are expressing increasing interest in exploiting real-time 3D in Web applications to enhance production values, create engaging immersive experiences, and deliver information in a more meaningful way.
AJAX - Asynchronous JavaScript and XML - has emerged as a preferred method for developing sophisticated Web applications. AJAX makes client/server programming available to JavaScript developers via Dynamic HTML, resulting in rich, responsive applications hosted in a Web browser. While AJAX is being used to deploy some of the industry's leading applications, such as Google Maps and Netflix, current browsers are limited in their capacity to render dynamic content, in particular, high-performance real-time 3D. AJAX3D combines the power of X3D, the standard for real-time 3D on the Web, with the ease of use and ubiquity of AJAX. AJAX3D employs the X3D Scene Access Interface (SAI) - the X3D equivalent of the DOM - to control 3D worlds via JavaScript. With the simple addition of an X3D plug-in to today's Web browsers, we can bring the awesome power of video game technology to the everyday Web experience. The initial development has begun. Media Machines has created the first showcase applications and tutorials, and has launched a Web site (www.ajax3d.org) as an open industry forum to explore technologies, techniques, and best practices. This article describes the key technical concepts behind AJAX3D and, via examples, introduces the beginnings of a formal programming framework for general use.
AJAX3D Basics One DOM object is of particular interest to AJAX programmers: the XMLHttpRequest object, which allows a Web application to make server requests without requiring that the contents of the page be refreshed. This capability is fundamental for creating dynamic, responsive applications that meet the expectations of today's consumers. The SAI has a similar capacity in createX3DFromURL, a method of the X3D "browser" object that loads 3D content on demand. The combination of the DOM, SAI, and XMLHttpRequest comprise the underpinnings of AJAX3D and, in fact, suggest a precise definition of AJAX3D, where an AJAX3D application is a Web browser-hosted program that:
The first step in creating an AJAX3D application is to create an HTML page that embeds X3D content. This is done using EMBED or OBJECT tags (the former being well supported in all Web browsers):
<embed WIDTH="640" HEIGHT="480" NAME="FLUX" SRC="helloajax3d.x3d" Note: all examples in this document use Media Machines' FLUX Player as the X3D plug-in. However any SAI-compliant X3D plug-in that supports JavaScript should be able to support AJAX3D.
Accessing the X3D Scene from JavaScript var browser = document.FLUX.getBrowser(); Once we have a handle on the X3D browser, we can access the ExecutionContext object, which lets us access all of the live objects in the scene to retrieve and change properties, or send and receive events: var context = browser.getExecutionContext();
Working with the X3D Scene Graph The SAI provides a few ways to access the scene graph. Once a valid execution context is obtained (see above), we can either ask it for an object by name, or a collection of all the top-level nodes in the scene as follows: var theText = context.getNode("THETEXT"); or: var nodes = context.getRootNodes(); The scene graph is hierarchical, but it's not a strict tree like a DOM document. Objects in the scene graph can have multiple parents so long as no object is a descendant of itself either directly or indirectly. The technical term for this structure is a Directed Acyclic Graph or DAG - hence the term "scene graph." Many operations on the X3D scene graph require knowledge of this structure so it's important to understand this concept early on.
Nodes, Fields, and Events Dynamic behaviors in the scene graph are accomplished via events - fields that let their values be changed, or that tell the application when their values have changed. An AJAX3D application can send events via the SAI using a straightforward JavaScript property-setting syntax as in the following example:
theText.string[0] = "Hello"; The SAI also defines field listeners: objects with callback methods that are invoked when an event is generated. Here's an example of adding a field listener to a TouchSensor - an object that tells the programmer when some geometry in the world has been clicked on (by generating a touchTime event):
var observer = new Object; Reader Feedback: Page 1 of 1
SOA World Latest Stories
Subscribe to the World's Most Powerful Newsletters
Subscribe to Our Rss Feeds & Get Your SYS-CON News Live!
|
SYS-CON Featured Whitepapers
Most Read This Week |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||